CoGe and OSC #1

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A new feature of CoGe Beta 3 is the OSC capability, and there are a lots of territory where it can be useful. Here is the first demo about the OSC related BPM syncing in CoGe – well, now we can set/get BPM to/from CoGe via OSC from any OSC capable application.

In this little video i made a little patch in Quartz Composer to playback an audio file with given speed – and syncing CoGe with that BPM value via OSC.

Check this out:





I’m also made a new player module for this, download it: BPM-Synced Movie player

More info about CoGe OSC BPM syncing and example patches for Quartz Composer, Processing, Pure Data, Max/MSP and the .wav player patch available for download here.



  • Author: .lov.
  • Published: Jul 25th, 2010
  • Category: release
  • Comments: 5

CoGe Beta 3 released!

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Guys, i’m really happy to release the new, Beta 3 release of the world’s sexiest VJ software, CoGe. This release is more stable and powerfull and adds many new things i described in my previous post.

Well, there are MSAA, OSC support, Global key/midi set, rendering window to controls, and an experimental video exporting feature – which is not the best – and many other things. Now you can bind midi buttons to sliders, and midi faders to buttons and matrixes like the 3 cell FX switch. There are some new inputs for Quartz Composer modules as well, check the templates and don’t hesitate to ask me if you don’t know something. More detailed info soon :)





As you know, the manual still missing, but guys, don’t be afraid, let’s discover the app! :)


CoGe Beta 3 development state

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Development of CoGe Beta 3 is going good, most of the planned improvements and fixes are done, but some bugs still present. I need some more time to finish the job, but i’m sure i can release it in June July, 2010. I’ll do a workshop with a preview release of Beta 3 this week during Visual Berlin Festival, and now, i drop some lines about the improvements and fixes wherewith i’m done – so read what CoGe will love in the release:

CoGe loves performace and stability!

The under development – and still buggy – version of Beta 3 seems to more stable than the last released Beta 2. The rendering methods updated as well as the most of the classes, in my tests Beta 3 uses ~25-30% less system resource and gives more FPS then Beta 2.

CoGe loves anti-aliasing!

The rendering pipelinedid updated – thanks for the help, vade! -  to automatically use multi-sample anti-aliasing on supported graphics cards – as far i know only the GMA cards not supports this feature – which produces lovely-looking edges. The update fixes a depth-buffer issue as well.


CoGe loves custom Control modules!

As a big update, each custom Control modules has a showable rendering window – with event forwarding to the control composition – which can extremely usefull in many cases. See the example on the picture – the control module renders the audio spectrum, and we can select the band want we deal with interactively – using Quartz Composers Interaction feature.

CoGe loves OSC!

With version Beta 3 CoGe will be able to handle OSC messages just like Midi. This means you can control each elements from built-in buttons to modul’s sliders from any OSC capable application and/or with your favorite OSC app on iPhone or iPad – or from any other OSC capable device.

CoGe loves Movie Recording!

As an experimental function in the upcoming Beta 3 CoGe has a movie recording feature. Actually, this needs more work to make it better because realtime movie recording during the gig will screw up your FPS – but basically works.

CoGe loves Colors!

Not the most important feuture, but if you don’t like CoGe’s default pinky highlight colors, now you have the chance to choose an other lovely highlight color.

CoGe loves bubbles!

Yeah, with the bubbles you can easily view your current Midi/OSC/Key bindings on UI widgets, which can very usefull – and as always, looks good :)


CoGe loves many more things too!

And there are many new features and improvements, some of them are under development, and some of them finished: now the Preview window has the CoGe-style as Synth windows, built-in auto-resize feature could be disabled which can be praticular in many cases, and CoGe can send and receive BPM from OSC!

CoGe at Visual Berlin Festival

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On next thursday Visual Berlin Festival, a 3 day long visual-head meeting will start with lots of interesting workshops and performances. On the first day – June 10 – i’ll do a CoGe workshop from 13:00 pm to 16:00 at Tresor Lounge where we will talk about how CoGe working, what the relationship between moduls, and how we can make custom modules to handle media files, build effects and mixers. We will talk about some have-to-know- but actually undocumented – concept and feature, and we will use the currently under development beta 3 version, which has many new features and will be released after the festival.

Another CoGe related event during the festival you must see is a CoGe-driven performace by official CoGe beta-tester crew 100% Paprika.

Meet you there!

  • Author: .lov.
  • Published: Apr 9th, 2010
  • Category: release
  • Comments: 2

CoGeQuicklook – A QuickLook Plugin for previewing CoGe Files

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The latest – Beta 2 – release of CoGe has some undocumented internal changes with Media Presets. The presets files now stores thumbnails for files. This information is not to usefull for users, but while i made a plugin for Quicklook, now you can previewing CoGe Media Presets in Finder with a simple space-key hit. As i said, this will working only with Beta 2 saved Media Preset files. For preset files from the previous version, just drag your file to a slot in CoGe Beta 2 and save again.

The first public version – as a v0.2 – of the plugin available for download: http://code.google.com/p/cogequicklook/

  • Author: .lov.
  • Published: Apr 4th, 2010
  • Category: release
  • Comments: 3

CoGe 1.0 Beta 2

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I’m happy to release CoGe 1.0 Beta 2 version. After a few months since the initial Beta 1 release, there are many changes under the hood and on the user     interface, so this version aims to the stability and to make the UI more user friendly - check the Changelog below. The bad news – and i hope you guys will appreciate it – 10.5 Leopard no longer supported. It’s because i want to release new versions more often, and don’t have time to working on the 10.5 compatibility. Sorry for that.

Don’t forget the recently check the forum for new modules, there are many new things not included with the main release – just because those stuffs requires 3rd party plugins.

One more things: if you create a snapshot with the new built-in function, are has a video made with CoGe feel free to post that stuff to the CoGe Flickr and the CoGe Vimeo Groups.

Download: Projects Google Code page

Changelog:

What’s new:

  • multi-window layout
  • windows are resizable on Y
  • window collapse/expand
  • resizable preview window
  • user definable clear color on the main output
  • user definable start-up state (loads an internal stored project)
  • adds ‘playerChanged’ input for Players
  • right-click windows content re-ordered, now moduls on the top
  • adds snapshot creation feature
  • adds ‘meausePosition’, ‘bpm’, ‘currentBeat’ inputs for Mixers
  • adds ‘Find Missing Files with Spotlight’ feature

Fixes:

  • crashing on New Project
  • tearing when rendering to an FBO
  • wrong preview priority after startup
  • crashing when dragging a button cell
  • crashing if control module doesn’t has ‘bpm’ input port
  • crashing on project load
  • right-click windows shows only QC files
  • issues on event forwarding to compositions
  • too large sliders on Master FX
  • issues when swapping Media Slots

… and some other misc/minor  changes/fixes

CoGeWebKit Beta2

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After a long time, i’m happy to release a new beta from the CoGeWebKit Quartz Composer plugin. Vade and me worked a lot on this projects, the plugin has some known issues and needs more time to work, but basically this version is enough stable and its working under Snow Leopard – so i hope you guys will have fun when using it.

If someone missed the previous release, CoGeWebKit is a Quartz Composer plugin that leverages WebKit to allow offscreen rendering of web technologies including interactive Flash and Java content. Control mouse input, browse normally and post process rendered web pages in Quartz Composer.

Download page: http://code.google.com/p/cogewebkit/

Forum topic: http://coge.lovqc.hu/forum/viewtopic.php?f=14&t=171

CoGeWebKit QCPlugin Beta2 quick demo from luma beamerz on Vimeo.

B-Seite Festival – CoGe and Quartz Composer Workshops

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The 3rd B-Seite Festival in Mannheim starting today with many interesting workshops and other shedules. One of them is the 3 day long Quartz Composer workshop by QC guru  – and CoGe beta tester :)Pixelnoizz. Another interesting one is the CoGe workshop by CoGe beta tester Lucy Benson. Lucy will using and introducing the upcoming CoGe Beta2 release – which version needs some more work before releasing as a public release, but will released with 2 weeks. So, people at B-Seite Festival will the firsts how can testing and using the new upcoming  CoGe release.

I’m sure the whole festival will be great, thanks for Benjamin and his friends to organize it! So, if you are in Germany in the next 7 days, don’t miss the festival!

CoGe Screen shot bios

CoGeGPLReader

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CoGeGPLReader is a plugin for Quartz Composer, for import GIMP Palette files (.gpl) as a structure of colors.

http://www.colourlovers.com/ is an excellent resource for GIMP Palette files.

Download: http://code.google.com/p/cogegplreader/

Example Composition: http://coge.lovqc.hu/forum/viewtopic.php?f=14&t=165

CoGeMouseCoords 1.1

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The plugin now let you know the states of the mouse buttons.

Download: http://code.google.com/p/cogemousecoords/

© 2007-2010 CoGe – Open-source, Quartz Composer powered VJ Application for Mac OSX. All Rights Reserved.

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