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	<title>CoGe - Open-source, Quartz Composer powered VJ Application for Mac OSX</title>
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	<link>http://coge.lovqc.hu</link>
	<description>The free, open-source, semi modular, Quartz Composer powered VJ application for Mac OSX</description>
	<lastBuildDate>Sun, 01 Aug 2010 18:18:18 +0000</lastBuildDate>
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		<title>CoGe and OSC #1</title>
		<link>http://coge.lovqc.hu/?p=144</link>
		<comments>http://coge.lovqc.hu/?p=144#comments</comments>
		<pubDate>Sun, 01 Aug 2010 18:15:47 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[usefull information]]></category>
		<category><![CDATA[osc]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=144</guid>
		<description><![CDATA[A new feature of CoGe Beta 3 is the OSC capability, and there are a lots of territory where it can be useful. Here is the first demo about the OSC related BPM syncing in CoGe &#8211; well, now we can set/get BPM to/from CoGe via OSC from any OSC capable application.
In this little video [...]]]></description>
			<content:encoded><![CDATA[<p>A new feature of CoGe Beta 3 is the OSC capability, and there are a lots of territory where it can be useful. Here is the first demo about the OSC related BPM syncing in CoGe &#8211; well, now we can set/get BPM to/from CoGe via OSC from any OSC capable application.</p>
<p>In this little video i made a little patch in Quartz Composer to playback an audio file with given speed &#8211; and syncing CoGe with that BPM value via OSC.</p>
<p>Check this out:</p>
<p><br class="spacer_" /></p>
<p>
<center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="250" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13804223&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="250" src="http://vimeo.com/moogaloop.swf?clip_id=13804223&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</center></p>
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<p>I&#8217;m also made a new player module for this, download it: <a href="http://coge.lovqc.hu/coge/forum/viewtopic.php?f=16&amp;t=217">BPM-Synced Movie player</a></p>
<p>More info about CoGe OSC BPM syncing and example patches for Quartz Composer, Processing, Pure Data, Max/MSP and the .wav player patch <a href="http://coge.lovqc.hu/coge/forum/viewtopic.php?f=21&amp;t=218">available for download here</a>.</p>
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			<wfw:commentRss>http://coge.lovqc.hu/?feed=rss2&amp;p=144</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>CoGe Beta 3 released!</title>
		<link>http://coge.lovqc.hu/?p=136</link>
		<comments>http://coge.lovqc.hu/?p=136#comments</comments>
		<pubDate>Sun, 25 Jul 2010 17:24:49 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[release]]></category>
		<category><![CDATA[beta 3]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=136</guid>
		<description><![CDATA[Guys, i&#8217;m really happy to release the new, Beta 3 release of the world&#8217;s sexiest VJ software, CoGe. This release is more stable and powerfull and adds many new things i described in my previous post.
Well, there are MSAA, OSC support, Global key/midi set, rendering window to controls, and an experimental video exporting feature &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Guys, i&#8217;m really happy to release the new, Beta 3 release of the world&#8217;s sexiest VJ software, <strong>CoGe</strong>. This release is more stable and powerfull and adds many new things i described in <a href="http://coge.lovqc.hu/?p=82">my previous post</a>.</p>
<p>Well, there are MSAA, OSC support, Global key/midi set, rendering window to controls, and an experimental video exporting feature &#8211; which is not the best &#8211; and many other things. Now you can bind midi buttons to sliders, and midi faders to buttons and matrixes like the 3 cell FX switch. There are some new inputs for Quartz Composer modules as well, check the templates and don&#8217;t hesitate to ask me if you don&#8217;t know something. More detailed info soon <img src='http://coge.lovqc.hu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<p>
<center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="150" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13623635&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="150" src="http://vimeo.com/moogaloop.swf?clip_id=13623635&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
</center></p>
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<p>As you know, the manual still missing, but guys, don&#8217;t be afraid, let&#8217;s discover the app! <img src='http://coge.lovqc.hu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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			<wfw:commentRss>http://coge.lovqc.hu/?feed=rss2&amp;p=136</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>CoGe Beta 3 development state</title>
		<link>http://coge.lovqc.hu/?p=82</link>
		<comments>http://coge.lovqc.hu/?p=82#comments</comments>
		<pubDate>Mon, 07 Jun 2010 14:46:57 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[festival]]></category>
		<category><![CDATA[spoiler]]></category>
		<category><![CDATA[workshop]]></category>
		<category><![CDATA[beta 3]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=82</guid>
		<description><![CDATA[Development of CoGe Beta 3 is going good, most of the planned improvements and fixes are done, but some bugs still present. I need some more time to finish the job, but i&#8217;m sure i can release it in June July, 2010. I&#8217;ll do a workshop with a preview release of Beta 3 this week [...]]]></description>
			<content:encoded><![CDATA[<p>Development of <strong>CoGe Bet</strong>a 3 is going good, most of the planned improvements and fixes are done, but some bugs still present. I need some more time to finish the job, but i&#8217;m sure i can <strong>release </strong>it in <span style="text-decoration: line-through;">June</span><strong> July, 2010</strong>. I&#8217;ll do a workshop with a preview release of Beta 3 this week during <strong>Visual Berlin Festival</strong>, and now, i drop some lines about the improvements and fixes wherewith i&#8217;m done &#8211; so read what CoGe will <strong>love</strong> in the release:</p>
<h2><strong>CoGe loves performace and stability!</strong></h2>
<p>The under development &#8211; and still buggy &#8211; version of Beta 3 seems to <strong>more stable</strong> than the last released Beta 2. The rendering methods updated as well as the most of the classes, in my tests Beta 3 uses ~25-30% <strong>less system resource</strong> and <strong>gives more FPS</strong> then Beta 2.</p>
<h2><strong>CoGe loves anti-aliasing!</strong></h2>
<p>The rendering pipelinedid updated &#8211; thanks for the help, vade! -  to  automatically use <strong>multi-sample anti-aliasing</strong> on supported  graphics cards &#8211; as far i know only the GMA cards not supports this  feature &#8211; which produces lovely-looking edges. The update <strong>fixes a  depth-buffer issue</strong> as well.</p>
<p style="text-align: center;"><strong><img class="aligncenter" src="http://farm5.static.flickr.com/4002/4666534603_95f1a14131_b.jpg" alt="" width="512" height="576" /><br />
 </strong></p>
<h2><strong>CoGe loves custom Control modules!</strong></h2>
<p>As a big update, each custom <strong>Control modules has a showable rendering  window</strong> &#8211; with event forwarding to the control composition &#8211; which  can extremely usefull in many cases. See the example on the picture &#8211;  the control module renders the audio spectrum, and we can select the  band want we deal with interactively &#8211; using Quartz Composers  Interaction feature.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/lumabeamerz/4677843231/sizes/l/"><img class="aligncenter" src="http://farm5.static.flickr.com/4012/4677843231_3c2f07cf34.jpg" alt="" width="500" height="264" /></a></p>
<h2><strong>CoGe loves OSC!</strong></h2>
<p>With version Beta 3 CoGe will be able to <strong>handle OS</strong>C messages just like Midi. This means you can control each elements from built-in buttons to modul&#8217;s sliders from any OSC capable application and/or with your favorite OSC app on iPhone or iPad &#8211; or from any other OSC capable device.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/lumabeamerz/4666544353/sizes/l/"><img class="aligncenter" src="http://farm5.static.flickr.com/4056/4666544353_1fd9411b0c.jpg" alt="" width="500" height="279" /></a></p>
<h2 style="text-align: left;">CoGe loves Movie Recording!</h2>
<p><img class="alignleft" src="http://farm2.static.flickr.com/1292/4678392550_577ebf5f20.jpg" alt="" width="257" height="92" /> As an experimental function in the upcoming Beta 3 CoGe has a movie recording feature. Actually, this needs more work to make it better because realtime movie recording during the gig will screw up your FPS &#8211; but basically works.</p>
<h2>CoGe loves Colors!</h2>
<p>Not the most important feuture, but if you don&#8217;t like CoGe&#8217;s default pinky highlight colors, now you have the chance to choose an other lovely highlight color.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm5.static.flickr.com/4068/4586708883_24aa4dc48f.jpg" alt="" width="500" height="230" /></p>
<h2 style="text-align: left;">CoGe loves bubbles!</h2>
<p>Yeah, with the bubbles you can easily view your current Midi/OSC/Key bindings on UI widgets, which can very usefull &#8211; and as always, looks good <img src='http://coge.lovqc.hu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img class="aligncenter" src="http://farm5.static.flickr.com/4017/4677763385_3eba1d26a4.jpg" alt="" width="352" height="207" /></p>
<p><br class="spacer_" /></p>
<h2>CoGe loves many more things too!</h2>
<p>And there are many new features and improvements, some of them are under development, and some of them finished: now the Preview window has the CoGe-style as Synth windows, built-in auto-resize feature could be disabled which can be praticular in many cases, and CoGe can <strong>send and receive BPM from OSC</strong>!</p>
<p><img class="aligncenter" src="http://farm5.static.flickr.com/4017/4677843389_10d42db211_b.jpg" alt="" width="629" height="296" /></p>
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			<wfw:commentRss>http://coge.lovqc.hu/?feed=rss2&amp;p=82</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>CoGe at Visual Berlin Festival</title>
		<link>http://coge.lovqc.hu/?p=79</link>
		<comments>http://coge.lovqc.hu/?p=79#comments</comments>
		<pubDate>Thu, 03 Jun 2010 07:51:11 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[festival]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=79</guid>
		<description><![CDATA[On next thursday Visual Berlin Festival, a 3 day long visual-head meeting will start with lots of interesting workshops and performances. On the first day &#8211; June 10 &#8211; i&#8217;ll do a CoGe workshop from 13:00 pm to 16:00 at Tresor Lounge where we will talk about how CoGe working, what the relationship between moduls, [...]]]></description>
			<content:encoded><![CDATA[<p>On next thursday <a href="http://festival.visualberlin.org">Visual Berlin Festival</a>, a 3 day long visual-head meeting will start with lots of interesting workshops and performances. On the first day &#8211; June 10 &#8211; i&#8217;ll do a CoGe workshop from 13:00 pm to 16:00 at Tresor Lounge where we will talk about how CoGe working, what the relationship between moduls, and how we can make custom modules to handle media files, build effects and mixers. We will talk about some have-to-know- but actually undocumented &#8211; concept and feature, and we will use the currently under development beta 3 version, which has many new features and will be released after the festival.</p>
<p>Another CoGe related event during the festival you must see is a CoGe-driven performace by official CoGe beta-tester crew <a href="http://festival.visualberlin.org/artist/1oopaprika-hu/">100% Paprika</a>.</p>
<p>Meet you there!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>CoGeQuicklook &#8211; A QuickLook Plugin for previewing CoGe Files</title>
		<link>http://coge.lovqc.hu/?p=76</link>
		<comments>http://coge.lovqc.hu/?p=76#comments</comments>
		<pubDate>Fri, 09 Apr 2010 19:46:10 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[release]]></category>
		<category><![CDATA[cogequicklook]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=76</guid>
		<description><![CDATA[The latest &#8211; Beta 2 &#8211; release of CoGe has some undocumented internal changes with Media Presets. The presets files now stores thumbnails for files. This information is not to usefull for users, but while i made a plugin for Quicklook, now you can previewing CoGe Media Presets in Finder with a simple space-key hit. [...]]]></description>
			<content:encoded><![CDATA[<p>The latest &#8211; <strong>Beta 2</strong> &#8211; release of CoGe has some undocumented internal changes with <a href="http://vimeo.com/8424171">Media Presets</a>. The presets files now stores thumbnails for files. This information is not to usefull for users, but while i made a plugin for Quicklook, now you can previewing <a href="http://vimeo.com/8424171">CoGe Media Presets</a> in Finder with a simple space-key hit. As i said, this will working only with Beta 2 saved Media Preset files. For preset files from the previous version, just drag your file to a slot in CoGe Beta 2 and save again.</p>
<p><img class="aligncenter" title="CoGeQuicklook v0.2" src="http://farm5.static.flickr.com/4006/4506158480_82cd734e95.jpg" alt="" width="500" height="119" /></p>
<p>The first public version &#8211; as a v0.2 &#8211; of the plugin available for download: <a href="http://code.google.com/p/cogequicklook/">http://code.google.com/p/cogequicklook/</a></p>
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			<wfw:commentRss>http://coge.lovqc.hu/?feed=rss2&amp;p=76</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>CoGe 1.0 Beta 2</title>
		<link>http://coge.lovqc.hu/?p=69</link>
		<comments>http://coge.lovqc.hu/?p=69#comments</comments>
		<pubDate>Sun, 04 Apr 2010 10:39:16 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[release]]></category>
		<category><![CDATA[beta2]]></category>
		<category><![CDATA[CoGe]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=69</guid>
		<description><![CDATA[ I&#8217;m happy to release CoGe 1.0 Beta 2 version. After a few months since the initial Beta 1 release, there are many changes under the hood and on the user     interface, so this version aims to the stability and to make the UI more user friendly - check the Changelog below. The bad news [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="CoGe 1.0 beta 2" src="http://farm3.static.flickr.com/2772/4434575215_29acecd58d_m.jpg" alt="" width="240" height="150" /> I&#8217;m happy to release <strong>CoGe 1.0 Beta 2</strong> version. After a few months since the initial Beta 1 release, there are many changes under the hood and on the user     interface, so this version aims to the stability and to make the UI more user friendly -<em> check the Changelog below</em>. The bad news &#8211; and i hope you guys will appreciate it &#8211; <strong>10.5 Leopard no longer supported</strong>. It&#8217;s because i want to release new versions more often, and don&#8217;t have time to working on the 10.5 compatibility. Sorry for that.</p>
<p>Don&#8217;t forget the recently check the <strong><a href="http://coge.lovqc.hu/forum">forum</a></strong> for new modules, there are many new things not included with the main release &#8211; just because those stuffs requires 3rd party plugins.</p>
<p>One more things: if you create a snapshot with the new built-in function, are has a video made with CoGe feel free to post that stuff to the <strong><a href="http://www.flickr.com/groups/coge/" target="_blank">CoGe Flickr</a></strong> and the <strong><a href="http://vimeo.com/groups/coge" target="_blank">CoGe Vimeo Groups</a></strong>.</p>
<p>Download: <strong><a href="http://code.google.com/p/coge/" target="_blank">Projects Google Code page</a></strong></p>
<p><strong>Changelog:</strong></p>
<p><strong></strong>What&#8217;s new:</p>
<ul>
<li>multi-window layout </li>
<li>windows  are resizable on Y </li>
<li>window  collapse/expand </li>
<li>resizable preview  window </li>
<li>user definable clear color on  the main output </li>
<li>user definable  start-up state (loads an internal stored project) </li>
<li>adds &#8216;playerChanged&#8217; input for Players </li>
<li>right-click windows content re-ordered, now moduls on  the top </li>
<li>adds snapshot creation  feature </li>
<li>adds &#8216;meausePosition&#8217;, &#8216;bpm&#8217;,  &#8216;currentBeat&#8217; inputs for Mixers </li>
<li>adds  &#8216;Find Missing Files with Spotlight&#8217; feature </li>
</ul>
<p>Fixes:</p>
<ul>
<li>crashing  on New Project </li>
<li>tearing when rendering  to an FBO </li>
<li>wrong preview priority  after startup </li>
<li>crashing when dragging a  button cell</li>
<li>crashing if control  module doesn&#8217;t has &#8216;bpm&#8217; input port </li>
<li>crashing  on project load </li>
<li>right-click windows  shows only QC files </li>
<li>issues on event  forwarding to compositions </li>
<li>too large  sliders on Master FX </li>
<li>issues when  swapping Media Slots </li>
</ul>
<p>&#8230; and some  other misc/minor  changes/fixes </p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>CoGeWebKit Beta2</title>
		<link>http://coge.lovqc.hu/?p=65</link>
		<comments>http://coge.lovqc.hu/?p=65#comments</comments>
		<pubDate>Thu, 25 Mar 2010 18:18:18 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[QCPlugin]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[CoGeWebkit]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=65</guid>
		<description><![CDATA[ After a long time, i&#8217;m happy to release a new beta from the CoGeWebKit Quartz Composer plugin. Vade and me worked a lot on this projects, the plugin has some known issues and needs more time to work, but basically this version is enough stable and its working under Snow Leopard &#8211; so i [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/lumabeamerz/4462960984/"><img class="alignleft" title="CoGeWebKit Beta2" src="http://farm5.static.flickr.com/4071/4462960984_fc4f5fa543.jpg" alt="" width="221" height="221" /></a> After a long time, i&#8217;m happy to release a new beta from the CoGeWebKit Quartz Composer plugin. <a title="vade" href="http://www.vade.info" target="_blank">Vade</a> and me worked a lot on this projects, the plugin has some known issues and needs more time to work, but basically this version is enough stable and its working under Snow Leopard &#8211; so i hope you guys will have fun when using it.</p>
<p>If someone missed the previous release, CoGeWebKit is a  Quartz Composer plugin that leverages WebKit to allow  offscreen rendering of web technologies including interactive Flash and  Java content. Control mouse input, browse normally and post process  rendered web pages in Quartz Composer.</p>
<p>Download page: <a href="http://code.google.com/p/cogewebkit/">http://code.google.com/p/cogewebkit/</a></p>
<p>Forum topic: <a href="http://coge.lovqc.hu/forum/viewtopic.php?f=14&amp;t=171">http://coge.lovqc.hu/forum/viewtopic.php?f=14&amp;t=171</a></p>
<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10438741&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://vimeo.com/moogaloop.swf?clip_id=10438741&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><center><a href="http://vimeo.com/10438741">CoGeWebKit QCPlugin Beta2 quick demo</a> from <a href="http://vimeo.com/lumabeamerz">luma beamerz</a> on <a href="http://vimeo.com">Vimeo</a>.</center></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>B-Seite Festival &#8211; CoGe and Quartz Composer Workshops</title>
		<link>http://coge.lovqc.hu/?p=62</link>
		<comments>http://coge.lovqc.hu/?p=62#comments</comments>
		<pubDate>Sat, 20 Mar 2010 09:25:43 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[festival]]></category>
		<category><![CDATA[workshop]]></category>
		<category><![CDATA[CoGe]]></category>
		<category><![CDATA[Quartz Composer]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=62</guid>
		<description><![CDATA[The 3rd B-Seite Festival in Mannheim starting today with many interesting workshops and other shedules. One of them is the 3 day long Quartz Composer workshop by QC guru  &#8211; and CoGe beta tester   &#8211; Pixelnoizz. Another interesting one is the CoGe workshop by CoGe beta tester Lucy Benson. Lucy will using and [...]]]></description>
			<content:encoded><![CDATA[<p>The 3rd <a title="B-Seite" href="http://jetztkultur.de/bseite/b-seite/en/" target="_blank">B-Seite Festival</a> in Mannheim starting today with many interesting workshops and other shedules. One of them is the 3 day long Quartz Composer workshop by QC guru  &#8211; and CoGe beta tester <img src='http://coge.lovqc.hu/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8211; <a title="Pixelnoizz" href="http://pixelnoizz.wordpress.com/" target="_blank">Pixelnoizz.</a> Another interesting one is the <strong>CoGe workshop</strong> by CoGe beta tester <a title="Lucy Benson" href="http://lucybenson.net/" target="_blank">Lucy Benson</a>. Lucy will using and introducing the upcoming <strong>CoGe Beta2</strong> release &#8211; which version needs some more work before releasing as a public release, but will released with 2 weeks. So, people at B-Seite Festival will the firsts how can testing and using the new upcoming  CoGe release.</p>
<p>I&#8217;m sure the whole festival will be great, thanks for <a title="Benjamin Jantzen" href="http://benjaminjantzen.de/" target="_blank">Benjamin</a> and his friends to organize it! So, if you are in Germany in the next 7 days, don&#8217;t miss the festival!</p>
<p><center><a title="CoGe Screen shot bios by vjbios, on Flickr" href="http://www.flickr.com/photos/48387130@N07/4434575215/"><img src="http://farm3.static.flickr.com/2772/4434575215_29acecd58d.jpg" alt="CoGe Screen shot bios" width="500" height="313" /></a></center></p>
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		</item>
		<item>
		<title>CoGeGPLReader</title>
		<link>http://coge.lovqc.hu/?p=58</link>
		<comments>http://coge.lovqc.hu/?p=58#comments</comments>
		<pubDate>Sun, 07 Mar 2010 14:26:44 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[QCPlugin]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=58</guid>
		<description><![CDATA[ CoGeGPLReader is a plugin for Quartz Composer, for import GIMP  Palette files (.gpl) as a structure of colors.
http://www.colourlovers.com/ is an excellent resource for GIMP Palette files.
Download: http://code.google.com/p/cogegplreader/
Example Composition: http://coge.lovqc.hu/forum/viewtopic.php?f=14&#38;t=165

]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="CoGeGPLReader" src="http://farm5.static.flickr.com/4044/4413095679_9c355b94ae_m.jpg" alt="" width="136" height="60" /> CoGeGPLReader is a plugin for Quartz Composer, for import GIMP  Palette files (.gpl) as a structure of colors.</p>
<p><a href="http://www.colourlovers.com/">http://www.colourlovers.com/</a> is an excellent resource for GIMP Palette files.</p>
<p>Download: <a href="http://code.google.com/p/cogegplreader/">http://code.google.com/p/cogegplreader/</a></p>
<p>Example Composition: <a href="http://coge.lovqc.hu/forum/viewtopic.php?f=14&amp;t=165">http://coge.lovqc.hu/forum/viewtopic.php?f=14&amp;t=165</a></p>
<p><img class="aligncenter" title="palette" src="http://farm5.static.flickr.com/4029/4413919658_f785326166.jpg" alt="" width="500" height="30" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>CoGeMouseCoords 1.1</title>
		<link>http://coge.lovqc.hu/?p=55</link>
		<comments>http://coge.lovqc.hu/?p=55#comments</comments>
		<pubDate>Thu, 04 Mar 2010 18:25:54 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[QCPlugin]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://coge.lovqc.hu/?p=55</guid>
		<description><![CDATA[ The plugin now let you know the states of the mouse buttons.
Download: http://code.google.com/p/cogemousecoords/
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="CoGeMouseCoords 1.1" src="http://farm5.static.flickr.com/4023/4406245197_ff88987865_m.jpg" alt="" width="163" height="146" /> The plugin now let you know the states of the mouse buttons.</p>
<p>Download: <a href="http://code.google.com/p/cogemousecoords/">http://code.google.com/p/cogemousecoords/</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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